

By the way, you don’t stay on the boat all the time, more often you go ashore and explore the game world there. The more you gain the monsters’ trust, the more the sea level will sink (gradually). Do this often enough and you will remember who you once were. You can then direct these light sources onto the monsters. You do this by using your powers at certain points in the game to dissolve a kind of corruption – black smoke that has gathered around small sources of light. It is therefore not your task to defeat the predators, but to help them to find their former self again. Incidentally, people you like because they were once part of your family. In the course of the game it quickly becomes apparent that the monsters in question are not really wild animals, but were once humans themselves, but who were eaten away by loneliness and thus transformed into these creatures. You don’t rarely meet monsters in Sea of Solitude. To avoid death, for example, you have to be careful that you only jump into the water when the monster is not in close proximity. You can actually die, and after you die you can continue playing right from the place of your death, so you don’t lose much game time.
#Sea of solitude explained simulator
Because anyone who suspects Sea of Solitude is just another walking simulator is wrong. Only that you are not completely alone in this sea despite the feeling of loneliness, you will find out relatively quickly, because the game world is populated by huge monsters, also deep black beings, who either swim around in the water or fly through the air and prefer to eat the kay would. It may be the one in which the nameless protagonist Kay, who appears only as a black shadow, lives or has lived, this is not explained. It floats on a sea and as you can easily see, this sea covers a sunken city. Sea of Solitude will sit down on a small boat right at the beginning. I do not claim to be the only one to correctly interpret this topic in the game – if there can be a correct interpretation here at all. So if you’re reading how I understood Sea of Solitude, then that’s really just my personal impression. I would like to say in advance that much in this game offers room for interpretation and So I can’t say whether the way I understood the game is also the way you will understand it and certainly not reflect what the developers thought.

Not knowing where you are and certainly not how you will get out of there – this is how developer Jo-Mei Games presents the topic of depression in Sea of Solitude. Your boat is your safest haven in Sea of Solitude – nothing can happen to you here. Perhaps that is why art is a successful form of expression to depict what mental illness feels like. It’s different with mental illness – what depression feels like may never be understood by those who haven’t struggled with it themselves and blame the inability to even get out of bed in the worst case to be lazy or a lack of motivation. And even those who have broken a leg can trust that the other person understands that this must be quite painful, even if they have never been in the situation. If you tell someone that they have a headache, you can almost certainly rely on the other person to know what it feels like. Mental illness is not an easy topic to talk about. Unfortunately with little gameplay difficulties. Great visual rendering of the subject of depression, especially when it comes to family.

Sea of Solitude – Test: Alone with your monsters
